Published inUX CollectiveThe good, the bad and the ugly of Duolingo gamificationTen design principles rated from best to worst.Jan 167Jan 167
Published inUX CollectiveDon’t jump to conclusions: why designers need to get good at finding the right problemTo tell apart a junior and a senior designer, watch how they approach problems.Aug 21, 20242Aug 21, 20242
It's an interesting read with many great suggestions, but I can't help noticing the lack of…May 29, 20241May 29, 20241
Published inUX CollectiveCan’t speak to your users? Here’s what you can tryUser research is at the heart of human-centered design, but it’s not always possible to speak to users. Here are five things to do instead.Apr 16, 2024Apr 16, 2024
Published inUX CollectiveHow to motivate your team?Discover the seven common gaps that lead to diminished morale and the most effective leadership strategies to rebuild the team spirit.Feb 15, 20246Feb 15, 20246
Published inBootcampThe UX of e-learningKey research insights from a project exploring how people learn online.Jan 6, 2024Jan 6, 2024
Published inPrototyprThree lessons from 100 design mentoring sessionsThis months I hit the first major mentoring milestone on ADPList — one hundred sessions. While mentoring certainly isn’t a numbers game, I…Oct 30, 20233Oct 30, 20233
Published inUX CollectiveButton labels: is “OK” ok?Buttons are amongst the most important interactive design elements, so here is a quick guide to labelling them correctly.Oct 16, 20238Oct 16, 20238
Whom are you not designing for?Are ethical and inclusive design synonymous, how to perform an accessibility audit and why the web of the future is like a Wizard of Oz.Jul 19, 2023Jul 19, 2023
Published inUX CollectiveDesigning friendships: how I use common design methodologies to build meaningful connectionsDesigners love methodologies, yet are reluctant to use them outside of work. Here is how UX skills can help you develop better friendships!Jul 4, 20235Jul 4, 20235